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Showing posts with the label games

Why Do We Play Games?

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  Why Do We Play Games? Beyond Fun: Games Tap Into Something Deeply Human Games aren’t just pastimes; they mirror our desires, shape our cognition, and reveal what motivates us. Exploring why we play games offers a window into human psychology, social behavior, and the nature of achievement. Whether it’s a simple board game or a complex MMORPG(Massively Multiplayer Online Role-Playing Game), the reasons we engage tell us something vital about ourselves. This question dives into the psychology of play, our craving for mastery, and why structured challenges can feel more meaningful than unstructured life. The Psychology of Play At its core, play is a survival instinct. Evolutionary psychology suggests animals (including humans) play to learn skills, simulate danger, and develop social bonds. For humans, games structure that play into defined goals, rules, and challenges. This structure satisfies our craving for progress, mastery, and narrative. Challenge and Reward : Games create ach...

Do creators of gamified systems get as addicted as users?

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Do creators of gamified systems get as addicted as users? January 17, 2025 | Advertising, Artificial Intelligence, Biofeedback, Call to Action, Psychology, Question a Day, Tools Question a Day Are the People Who Gamified Your Life Addicted to the Game Too? If life feels like a never-ending quest for achievements, from work deadlines to daily fitness streaks, you’re not alone. Gamification—integrating game-like mechanics into real-world tasks—has crept into nearly every aspect of modern life. But here’s a thought: are the architects of this system as hooked on the game as the rest of us? Let’s explore. 1. The Designers: Game makers or Gamblers? The masterminds behind gamification—whether app developers, employers, or marketers—design these systems with precision. Why They Do It : Behavioral Psychology : They leverage principles like rewards, status, and competition to keep you engaged. Profit Motive : Whether it’s more app usage, better workplace productivity, or increased customer loya...